package phi.game.ball.actors
{
	import phi.engine.actors.Actor;
	import phi.engine.actors.VisualActor;

	public class HillsActor extends VisualActor
	{
		// Hill asset
		[Embed(source="assets/assets.swf", symbol="Hills")]
		protected var HillsSprite :Class;
		
		public function HillsActor()
		{
		}
		
		override protected function createCostume():void
		{
			costume = new HillsSprite();
		}
		
	}
}